A Warhammer 40k & Wargaming Convention

Smaller Narrative 40k Events

The Corvus Cluster – A Galaxy of Narrative 40K Adventure

The Corvus Cluster is a new gaming experience for attendees of Shorehammer 2019.

It offers gamers a series of stand-alone, high-adventure games that tell a story, challenge your tactical abilities, and immerse you in the Warhammer 40K universe.

If you find yourself with free time during the convention—or you’re looking for a new and unique way to enjoy the convention—then the Corvus Cluster is there for you.

THURSDAY, 7 p.m.

Cult of the Haruspex

Start: 7 p.m.

Length: 2.5 hours

# of Players: 4

On the desert world of Morkai, mutant hordes infest the abandoned hive city of Ungolath and worship a mystical leader known as the Haruspex. No one cared until, for reasons unknown, the mutants began attacking neighboring outposts and nomadic tribesmen who live in the region. Inquisitor Gregor Eisenhorn suspects something sinister is at work, and he enters Ungolath’s ruins in search of answers.

Join his Inquisition team—or the mutants—in this tense attempt to sneak into the city find the answers to questions best left unasked. All miniatures and player aids provided, and rules will be taught. Players need bring nothing but their imaginations.

FRIDAY, 9 a.m.

The Ritual of Pestilence

Start: 9 a.m.

Length: 2.5 hours

# of Players: 4

On the war-torn world of Dozaria, Necrosius, a sorcerer of Nurgle, seeks to complete a horrific ritual that will open a portal allowing all manner of Warpspawn to cross into the Material Universe. An oath is taken by Brother-Chaplain Arnaud Sévin—of the Knights of Altair Space Marine Chapter—to stop this sacrilege and save Dozaria.

Fight as the noble Knights of Altair—or the heretical Death Guard—in this skirmish game that will decide the fate of Dozaria. All miniatures and player aids provided, and rules will be taught. Players need bring nothing but their imaginations.

FRIDAY, 2 p.m.

Psychic Screams

Start: 2 p.m.

Length: 3 hours

# of players: 4

The Warp Storm known as the Heart of Darkness fills half the sky above Dargavs III, but to look directly at the storm’s pulsing purple glow is to invite madness. But here is where the infamous bounty hunter Jason Scarn finds himself, seeking out a group of unsanctioned psykers wanted by Imperial authorities.

But there’s something amiss. Scarn senses he’s being followed. Several of his hired gunmen have disappeared without a trace. There is something going on that he doesn’t yet understand.

Can you find the clues that will lead him to the psykers? Will you survive the planet’s brutal psychic storms, the unseen creatures scuttling in the shadows, and the hostile mutant population around you? All miniatures and player aids provided, and rules will be taught. Players need bring nothing but their imaginations.

FRIDAY, 7 p.m.

Infection on Outpost Zero Omega

Start: 7 p.m.

Length: 3 hours

# of Players: 4-8

On the bleak, isolated world of Cryillias, a group of Tech Priests encounters a hostile, xeno life form. The staff of the outpost begins to disappear—or, worse, appears to actively assist the xeno. Inquisitor Serillian of the Ordo Xenos arrives to investigate the threat. There is something horrific moving in the shadows, and only Lady Serillian and the outpost staff can purge the xeno infection—or succumb to it. Just beware: You don’t know whom you can trust.

This is a sci-fi horror-mystery adventure—part 3D board game and part skirmish fight—set in the 40K universe. All miniatures and player aids provided, and rules will be taught. Players need bring nothing but their imaginations.

Saturday, 9 a.m.

Mystery of the Necrons

Start: 9 a.m.

Length: 2.5 hours

# of Players: 4

Tech Priest Abnightus is involved in illicit research into the xeno technologies of the Necrons. When a Necron vessel is spotted near the world of Tophet—and communications with the planet are soon lost—Abnightus takes a team of Skitarii to investigate. In the ruins outside a devastated hive city, he finds the wreckage of a Necron vehicle that did not “phase out” after being damaged.

As the Mechanicus, can you steal the xeno technology? Or, as the Necrons, will you punish the interlopers? All miniatures and player aids provided, and rules will be taught. Players need bring nothing but their imaginations.

SATURDAY, 2 p.m.

Head of the Snake

Start: 2 p.m.

Length: 2.5 hours

# of players: 4

On the agri-moon of Dar Sai, Imperial forces are slowly losing ground against an invading Tau army. To stem the xeno tide, the Deathwatch has arrived. Their goal: To target the spiritual leader of the invasion, an Ethereal named Aun’Akamai.

Can you as the Deathwatch undermine the Tau command structure? Or will you serve the Greater Good by protecting your Ethereal? Join us for this exciting (and sneaky) assassination adventure. All miniatures and playing aids provided, and the rules will be taught. Players need bring nothing but their imaginations.

SATURDAY, 7 p.m.

Infection on Outpost Zero Omega

Start: 7 p.m.

Length: 3 hours

# of Players: 4-8

On the bleak, isolated world of Cryillias, a group of Tech Priests encounters a hostile, xeno life form. The staff of the outpost begins to disappear—or, worse, appears to actively work with the xeno. Inquisitor Serillian of the Ordo Xenos arrives to investigate the threat. There is something horrific moving in the shadows, and only Lady Serillian and the outpost staff can purge the xeno infection—or succumb to it. Just beware: You don’t know whom you can trust.

This is another opportunity to participate in our sci-fi horror-mystery adventure—part 3D board game and part skirmish fight—set in the 40K universe. All miniatures and playing aids provided, and the rules will be taught. Players need bring nothing but their imaginations.

SUNDAY, 9 a.m.

Infection on Outpost Zero Omega

Start: 9 a.m.

Length: 3 hours

# of Players: 4-8

On the bleak, isolated world of Cryillias, a group of Tech Priests encounters a hostile, xeno life form. The staff of the outpost begins to disappear—or, worse, appears to actively work with the xeno. Inquisitor Serillian of the Ordo Xenos arrives to investigate the threat. There is something horrific moving in the shadows, and only Lady Serillian and the outpost staff can purge the xeno infection—or succumb to it. Just beware: You don’t know whom you can trust.

This is a final opportunity to participate in our sci-fi horror-mystery adventure—part 3D board game and part skirmish fight—set in the 40K universe. All miniatures and playing aids provided, and the rules will be taught. Players need bring nothing but their imaginations.