A Warhammer 40k & Wargaming Convention

Horus Heresy Narrative

Horus Heresy Narrative

Brought to you by Jason and Kevin from the Basement Wargamers club. This is not an event managed by Shorehammer.

You can contact them at ShorusHeresy@gmail.com

Before the Gothic War and the Black Crusades of Abaddon, the planet Anvil 206 was the site of a fierce battle fought between the loyal forces of the Imperium and the traitor hordes sworn to the Warmaster Horus. As Horus’s treachery spreads across the galaxy, both sides of the conflict race to secure strategic assets and supplies. No prize as great as what lies in the void near Anvil 206.

Dubbed a “Blackstone Fortress”, this mighty space station has the power to turn the tide of the war to the master who controls it. The fortress is poised above the biggest port facility on Anvil 206 as either the savoir or the death of those below.

Teams of 2 will face off against each other on 3 to 4 tables.

Blackstone table-

The objective is to control the reactor core, bridge, and gun deck of the fortress.

Each player will build an army of 1500 points using the Zone Mortalis Attacker force org chart with the following limitations.

  • Units may not select Dedicated Transport options.
  • Only 1 named, non-primarch character per player
  • No unit may have a starting size greater than 15 models before being joined by Independent Characters.
  • Vehicles, other than Walkers, may not be chosen unless their models are no more than 4” wide.*
  • Flyers may not be chosen at all.
  • Monstrous Creatures needing more than a 60mm round base may not be chosen.*

*Note: The terrain may still confine you, so caveat emptor!

Port Anvil Landing Zone table-

The objective is to control the landing pads, control towers and defensive wall of the port.

Each player will build an army of 2500 points using force org of their choice with the following restrictions:

  • Only 1 named, non-primarch character per player
  • No ground vehicles larger than landraiders (larger tanks risk damage to port facilities)
  • No super heavies or lords of war

Port Anvil City table-

The objective is control the defensive wall, macro cannon emplacement, and Capitol building.

Each player will build an army of 3000 points, no force org chart required.

Players are encourage to bring the “big stuff” ie knights, super heavies, flyers, warhounds, etc.

Brought to you by Jason and Kevin from the Basement Wargamers club. This is not an event managed by Shorehammer.

You can contact them at ShorusHeresy@gmail.com