A Warhammer 40k & Wargaming Convention

40k Highlander

1250 Point Highlander 40k RTT

A tournament for the rest of us.
Tournament Limit: 64 Players. First come, first serve so buy your ticket, bruh.
This is a fun and super tactical 3-game tournament. Painted armies are not a requirement but in the case of a tie for 1st, 2nd, or 3rd place we will break the tie by which army is more completely painted and/or based.
All missions include Slay the Warlord, First Strike, and Line Breaker rules.
All armies must follow this Force Organizational Chart:

IMPORTANT Players do not start the game with Command Points as in normal games. Instead, at the beginning of each Battle Round, both players earn additional Command Points that do not accumulate between turns. At the end of each Battle Round, all Command Points are erased and new ones generated at the start of each game turn. (See detachments below for how to earn Command Points). Pre-game Stratagems may used prior to the game turn, but are taken from the Command Points that would be generated at the start of Turn 1.

ONLY 1 Shorehammer Detachment may be taken per player’s list.
The same list must be used all three rounds of the tournament, this includes Warlord Traits, Chapter Tactics, Relics, and Psychic Powers.
All current FAQs will be used.

We will be using the tournament GW packet Secondary Objectives. Each Player will choose two at the beginning of each game.

No Forgeworld allowed.

First Game: 5 Objectives.

Max points allowed for this game: 60 Points

Each square is 6”x6”

Second Game: 6 Objectives.

Max points allowed for this game: 80 Points

Each square is 6”x6”

  • After the 2nd Game, total points will be tallied. The top 30% of players will enter the Heavy Weight Circuit for the Title Belt and 2nd, 3rd Place Trophies.
  • The bottom 70% of players will enter the Cruiser Weight Circuit for 1st, 2nd, and 3rd Place Trophies.

Third Game: 6 Objectives

Max points allowed for this game: 100 points

Each square is 6”x6”

SCORING:

Primary Objectives: At the beginning of each Player’s Command Phase, they earn 5 points for holding one objective, 5 more points if they hold 2+ objectives, and 5 more points for holding more than their opponent.

Secondaries each have their own scoring requirements and points earned.

A unit may not hold more than 1 objective at a time.

Players only score at the beginning of their own Command Phase. Capturing Objectives requires you to have more models within 3” of the edge of the token (not center). No Objectives may be captured on the 1st Game Turn. The player activating second on the 4th Round scores at the end of their turn instead of Command Phase.

Add up the following after each game:

  • Total Points earned during the game from Primary & Secondary Objectives
  • 3 points for winning the game
  • 5 points for a fully painted army (3 colors, no bare plastic. skill does not matter)

At the end of the 3 games, every player will secretly give 6 points to the opponent that was the most fun to play against. This is added to their final score.

Ties will be broken by which army is most completely painted, then which is best painted.

WHAT IS A HIGHLANDER TOURNAMENT?
“There can be only one!”

Your list may not include more than one choice from any unit entry. But see below for exceptions.Ex: No more than one unit of Tactical Marines, Obliterators, Ork Nobs, Necron Overlords, Rhinos, etc. So to take our mandatory Force Org playing Space Marines you’ll need Tac Marines and Scouts to fill your 2 Troop minimum, etc. If it is two entries for variants on the “same unit”, that is acceptable as long as they don’t share a name. Ex:Tau Fire Warriors and Breachers may be taken because they don’t share a name and are two different entries in the book. You may not take Assault Termies and regular Termies, or Venerable Dreadnaughts and regular Dreadnaughts, or Demolisher Leman Russes and Battle Cannon Leman Russes as separate squads. You must also upgrade models in the same unit differently in the case of vehicles and monsters. So your (one!) unit of Leman Russes may have one equipped with a Demolisher, one with a Battle Cannon, and one with a Vanquisher for instance.

Sisters of Battle, Harlequins, & Custodes do not have more than one Troops choice, so they may bring two units of their normal Troop option. But these two units may not take the same options in the form of upgrades or special weapons.

Drukhari will choose their Obsessions as normal for those benefits, but since each Obsession only houses 1 troop unit, this army is treated a little differently. Choose your Obsession and at least 1 HQ and 1 Troop from it, you are free to take whatever units you choose from the Drukhari book regardless of their Obsession, but your Obsession only applies to applicable units as normal. Ex: You choose a Wych Cult as your army theme, and all models that benefit from that Wych Cult Obsession get their benefits. Any other units taken outside of Wych Cults receive no benefits of the Obsession.

Chaos Daemons will choose their Daemonic Locus as normal for those benefits. But since each Daemon keyword other than Nurgle only has 1 Troop choice, there is an exception. Khorne, Slaanesh, and Tzeentch armies may take 1 Troop choice from another god and still retain their Locus for applicable models.

WHAT IS A LIGHTNING TOURNAMENT?
We tally up your total points from the 3 games (see above) and determine winners. There are no “elimination” brackets to this tournament.
SUMMONING UNITS
If you set aside points for summoning, you may summon a unit that was already part of your army list, but the identical units may not be on the board at the same time. Of course you can also summon units not included in your list, but the sentence above is regarding the Highlander rule.
HOW ARE OPPONENTS CHOSEN?
First game opponents will be chosen via random computer matching among the pool of players. The 2nd and 3rd games will be matched by overall score.
DEPLOYMENT & SEIZING THE INITIATIVE
Both players will roll a D6, the winner will get to choose his deployment side, and choose if he begins deploying first or second. After deployment is finished by both players, they roll again to see who must activate first in the first battle round.

Since this is only a 1250 point tournament, each game will be played on a 4-foot by 4-foot board.

All deployment will be Dawn of War.

TURN LIMIT

Each game ends at the end of turn 4 and games will be 2 hours each.
ARMY LISTS
Please bring 4 printed copies of your army list to the event. Shorehammer will require one copy, and your opponents each get one copy. Lists may not be 1251 points or higher. Lists that are found to be beyond 1250 points will be disqualified. You must also bring all applicable rules-sources (codex, supplement, etc. Digital versions are allowed).

We will be using the FAQs from Games Workshop that have been released more than 2 weeks prior to the event.

Psychic Awakening is the only series of supplements allowed for this tournament other than the Space Marines codex supplements.